Using the Zentitle2Core Library
This guideline outlines a simple method of dynamically loading the Zentitle2Core DLL and creating a device fingerprint on a Windows platform using standard C++. It is important to ensure that the file is accessible to your application. Furthermore, it is recommended that adequate error handling for a production environment be implemented.
Generating Device Fingerprint with Default Option
To generate a device fingerprint using the Zentitle2Core Library in a Windows environment, follow these steps:
Include Necessary Headers
Include headers for dynamic library loading and other necessary functionalities.
#include <windows.h>
#include <string>
Load the Zentitle2Core Library
Load the DLL dynamically.
HMODULE libraryHandle = LoadLibraryA( "Zentitle2Core.dll" );
if ( libraryHandle == nullptr )
{
// Handle error
}
Define Function Prototype
Define the prototype for the generateDeviceFingerprint
function.
typedef bool ( *GenerateFingerprintFunc )( char*, int );
Load the Function from the Library
Get the generateDeviceFingerprint
function from the library.
GenerateFingerprintFunc generateFingerprint = ( GenerateFingerprintFunc )GetProcAddress( libraryHandle, "generateDeviceFingerprint" );
if ( generateFingerprint == nullptr )
{
// Handle error
}
Generate the Device Fingerprint
Use the loaded function to generate the fingerprint.
char generatedFingerprint[100];
bool result = generateFingerprint( generatedFingerprint, FINGERPRINT_OPTION_DEFAULT );
if (!result)
{
// Handle error
}
// Use generatedFingerprint as needed
Cleanup
Release the library after usage.
FreeLibrary( libraryHandle );
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